|
//---------------------------------------------------------------------------
//
// File: XamlBrushSerializer.cs
//
// Description:
// XamlSerializer used to persist Brush objects in Baml
//
// Copyright (C) 2004 by Microsoft Corporation. All rights reserved.
//
//---------------------------------------------------------------------------
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Xml;
using MS.Utility;
using MS.Internal;
#if PBTCOMPILER
using System.Reflection;
namespace MS.Internal.Markup
#else
using System.Windows;
using System.Windows.Media;
namespace System.Windows.Markup
#endif
{
/// <summary>
/// XamlBrushSerializer is used to persist a Brush in Baml files
/// </summary>
/// <remarks>
/// The brush serializer currently only handles solid color brushes. Other types of
/// are not persisted in a custom binary format.
/// </remarks>
internal class XamlBrushSerializer : XamlSerializer
{
#region Construction
/// <summary>
/// Constructor for XamlBrushSerializer
/// </summary>
/// <remarks>
/// This constructor will be used under
/// the following two scenarios
/// 1. Convert a string to a custom binary representation stored in BAML
/// 2. Convert a custom binary representation back into a Brush
/// </remarks>
public XamlBrushSerializer()
{
}
#endregion Construction
#region Conversions
/// <summary>
/// Convert a string into a compact binary representation and write it out
/// to the passed BinaryWriter.
/// </summary>
/// <remarks>
/// This is called ONLY from the Parser and is not a general public method.
/// This currently only works for SolidColorBrushes that are identified
/// by a known color name (eg - "Green" )
/// </remarks>
public override bool ConvertStringToCustomBinary (
BinaryWriter writer, // Writer into the baml stream
string stringValue) // String to convert
{
#if !PBTCOMPILER
return SolidColorBrush.SerializeOn(writer, stringValue.Trim());
#else
return SerializeOn(writer, stringValue.Trim());
#endif
}
#if !PBTCOMPILER
/// <summary>
/// Convert a compact binary representation of a Brush into and instance
/// of Brush. The reader must be left pointing immediately after the object
/// data in the underlying stream.
/// </summary>
/// <remarks>
/// This is called ONLY from the Parser and is not a general public method.
/// </remarks>
public override object ConvertCustomBinaryToObject(
BinaryReader reader)
{
// ********* VERY IMPORTANT NOTE *****************
// If this method is changed, then BamlPropertyCustomRecord.GetCustomValue() needs
// to be correspondingly changed as well
// ********* VERY IMPORTANT NOTE *****************
return SolidColorBrush.DeserializeFrom(reader);
}
#else
private static bool SerializeOn(BinaryWriter writer, string stringValue)
{
if (writer == null)
{
throw new ArgumentNullException("writer");
}
KnownColor knownColor = KnownColors.ColorStringToKnownColor(stringValue);
#if !PBTCOMPILER
// ***************** NOTE *****************
// This section under #if !PBTCOMPILER is not needed in XamlBrushSerializer.cs
// because XamlBrushSerializer.SerializeOn() is only compiled when PBTCOMPILER is set.
// If this code were tried to be compiled in XamlBrushSerializer.cs, it wouldn't compile
// becuase of missing definition of s_knownSolidColorBrushStringCache.
// This code is added in XamlBrushSerializer.cs nevertheless for maintaining consistency in the codebase
// between XamlBrushSerializer.SerializeOn() and SolidColorBrush.SerializeOn().
// ***************** NOTE *****************
lock (s_knownSolidColorBrushStringCache)
{
SolidColorBrush scb;
if (s_knownSolidColorBrushStringCache.ContainsValue(stringValue))
{
knownColor = KnownColors.ArgbStringToKnownColor(stringValue);
}
}
#endif
if (knownColor != KnownColor.UnknownColor)
{
// Serialize values of the type "Red", "Blue" and other names
writer.Write((byte)SerializationBrushType.KnownSolidColor);
writer.Write((uint)knownColor);
return true;
}
else
{
// Serialize values of the type "#F00", "#0000FF" and other hex color values.
// We don't have a good way to check if this is valid without running the
// converter at this point, so just store the string if it has at least a
// minimum length of 4.
stringValue = stringValue.Trim();
if (stringValue.Length > 3)
{
writer.Write((byte)SerializationBrushType.OtherColor);
writer.Write(stringValue);
return true;
}
}
return false;
}
// This enum is used to identify brush types for deserialization in the
// ConvertCustomBinaryToObject method.
internal enum SerializationBrushType : byte
{
Unknown = 0,
KnownSolidColor = 1,
OtherColor = 2,
}
#endif
#endregion Conversions
}
}
|